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Official Reveal!

June 28th, 2013

John

Hi everyone! So while I’ve been providing updates over the last few months on this blog, today is the game’s official reveal. I’ve just posted LOTS of in depth information about the game (from the story, to the tactical gameplay, to the art) on the new official page!

I’ve also put together a small announcement trailer with some footage of the game:

Lastly, I’ve just launched the project on Kickstarter as well as Steam Greenlight! The Kickstarter video includes lots more in-depth information on the game. Check it out video below!

Help the support the project by spreading the word on Facebook and Twitter! Thank you!!!

June 22 Updates

June 22nd, 2013

John

Hi! So I’ve been hard at work over the last few weeks… too busy to post updates, but that means this one will be a big one!

Now that most of the core code is in place, I’ve switched my focus toward putting together content like new environments, character sprites, weather/day/night presets, etc. There’s too much to list in full detail, but here’s a whole bunch of screenshots. Enjoy!

I’ve really begun to make full use of the character sprite generation pipeline I mentioned in an earlier post. Here’s a high res of some character animations generated using the process:

I’ve also been putting together an official reveal video trailer for the project that I’ll be sharing early next week, along with a Kickstarter campaign for the project! With the reveal and campaign launch, I’ll be sharing much more in-depth info on the project, including details on what I’m aiming for with the story and combat system.

The next week should be filled with lots of updates- follow along on by liking me on Facebook and following me on Twitter!