Hi! Over the last few weeks I’ve been fine tuning some of the basics I’ll need to support things like cutscenes, dialogue, etc. I’ve also been playing around some more with effects to get different types of atmospheres/weather/etc. Lastly, I’ve been working on figuring out how combat animations will work, and how to quickly produce them in large volumes using Blender. Here’s a quick video and some screenshots which showcases some of what I’m talking about:
Also, I’ll be at GDC for the first time on the week of March 25th. If you’ll be there and would like to catch up, feel free to reach out. Cheers!
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