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Meet the Cast!

May 11th, 2013

John

Hey! So here’s some concept artwork of the playable cast. They’re still a bit rough, but they’ll do as an intro for now. I may share some more details on each of the characters over time, but I’ll probably save most of that for you to discover in the game!

Also, here’s a bit of (very poor) video from the 4/30 meetup which shows some recent progress and a basic example of the combat engine in action. Excuse the video quality (filmed/cropped from an iPhone)… will try to get some better footage up with more details soon.

Coming up: a new (castle) environment!

Subscribe and stay tuned!

GDC. NYGM. Combat. Confusion?

April 22nd, 2013

John

Hey! It’s been a little while- here’s a couple of updates on the last few weeks:

First, GDC was like, way awesome! With all that was going on, I got zero actual project work done that week, but it was an amazing, insane, inspiring experience. For all you game nerds out there, definitely try to go if you have a chance.

Aside from that week, I’ve been hard at work on the combat engine. I’ll be showing the latest build of it at next week’s New York Gaming Meetup on April 30th. If you’re in the area, come by and say hi! I hear there will be pizza and beer. I’ll be putting a video with lots more details following the meet up next week, but in the meantime, here’s a quick teaser shot of the combat UI:

Lastly, I’m in the midst of a little rebranding. Don’t be alarmed! Long story. It’s Coda Games now. Yup.

Stay tuned- lots, lots more coming very soon.