Hello! Starting today, I’ll be sharing some info on my long time pet project turned full-time labor of love, Liege :
Liege is a story driven, tactical RPG, initially targeting iOS & Mac, with later ports to PC and Android planned. My goal with the project is to create an interesting blend of compelling, character focused narrative and elegant, accessible tactical combat. Other areas I’m focusing on include creating a unique, hand drawn visual aesthetic, and a minimalist, touch optimized interface.
I’ve been putting together a proof of concept to vet the key technical components, design elements, and visual tone that will support the final game. Take a look at the video and screens below for more info:
Proof of Concept video
Screenshots
Once the demo’s complete (hopefully by end of March), I’ll be switching gears and focusing on churning out content for the final game, which I’m hoping to complete in time to submit to next year’s Independent Games Festival. Between now and then, I’ll be adding lots more content here. This blog will a place for me to provide you the latest on the project, and to provide some insight into the process and thinking that’s going into the production of the game.
If you’re interested, follow me on Facebook/Twitter/RSS, leave a comment, or drop me an email. Cheers!